Behind the Scenes: A Date with Poco

INTRODUCTION
Hey there!
I am Evgeniy, often known as poco_rocko, a 3D sorcerer from Rostov-on-Don, Russia. I have been creating 3D magic for over a yr now, studying alone in addition to taking some specialised programs.
INSPIRATION
My fascination with isometric scenes started years in the past after discovering Guillaume Kurkdjian’s breathtaking paintings. Since then, I’ve been preserving tabs on a handful of gifted artists who focus on creating gorgeous isometric dioramas.
To assist in my present venture, I’ve compiled a reference board consisting of paintings from my favourite artists, in addition to a number of random items I got here throughout throughout my analysis, and even AI-generated photos.
Via using MidJourney, I generated the first reference for my work by inputting prompts resembling “cozy kitchen” and “isometric room.”
CAMERA
Earlier than I begin engaged on a particular reference that serves as my basis, I all the time be certain that the digicam is ready as much as seize the essential proportions.
To realize this, I exploit a free software referred to as fSpy, which helps me get as near the reference as doable.
MODELING
I used Bevel and Subdivision as the first modifiers for making a mannequin of this scene. To take care of consistency in model throughout all objects, I tried to make use of similar Bevel settings on every of them.
Nevertheless, for just a few objects, I used Subdivision completely with none Bevel modifier.
TEXTURING
Sometimes, my texturing course of entails modifying the Base Principled BSDF by adjusting its Shade, Roughness, Metallic settings, and including Subsurface (to make object edges look extra fascinating). Nevertheless, I used distinctive settings, particularly for the wooden textures.
For the desk, chairs, and counter tops, amongst different issues, I employed a light-weight wooden texture. Likewise, the darkish wooden texture used for the ground and a few dishes had comparable settings, however with completely different colours.
For the black define settings, I used Freestyle (however you too can attempt Grease Pencil).
LIGHTING
I all the time use a three-point lighting setup in my artworks, and this venture was no exception. As well as I included a basic mild supply by Aria Mild that brightens up the complete room.
I additionally used the sunshine contained in the oven and the fridge as extra lighting sources on this scene.


The window and candles had been illuminated utilizing Emission.
I set the Energy of the world mild to 0, and additionally included Ambient Occlusion within the Compositor.
DETAILS
Upon publishing my work, I used to be bombarded with inquiries on how I managed to make the scenes so vivid.
To realize this impact, the bottom line is to inject some chaos into the scene by avoiding leaving objects flat and altering their angles and positions in area.
Moreover, it’s essential to concentrate to the logical placement of objects. For instance:
- 1: When you see a cup close to the sink, it might have come from one of many three hooks positioned below the marginally open cupboard, with two of the hooks designed for cups and the third left empty just because the cup was positioned by the sink.
- 2: Moreover, the partially opened cupboard door could reveal an empty shelf, because the dishes have already been moved to the desk.
- 3: Additionally it is vital to pay attention to the situation of the knife on the reducing board, as it will possibly improve the general realism of the scene.
These are only a few examples, as there may very well be many extra such cases.
EASTER EGGS
I get pleasure from hiding Easter Eggs, resembling my nickname or different issues that deliver me pleasure, in my work. When you have a look, you will discover that I’ve included my two-part nickname on the fridge.
Moreover, I’ve included a framed drawing that was created by my four-year-old son.
A DATE WITH POCO
Thanks to your time, I hope you loved studying this text and discovered one thing helpful from it. Have a pleasant day!
Concerning the Artist
Evgeniy, often known as poco_rocko, is a 3D fanatic from Rostov-on-Don, Russia.