Behind the Scenes: Cabin Scene


Hello, my title is Bhavin Solanki, and I’m a 30-year-old self-taught 3D artist from India. I’ve been utilizing Blender for about 7-8 years now. I like creating practical scenes in Blender.


I used to be chatting with my pal and we have been speaking about how a lot we favored Bob Ross. I like to fall asleep watching an episode of Pleasure of Portray on YouTube. I at all times wished to make an artwork piece as a tribute to Bob Ross—in order that day, I made a decision to start out engaged on it.


I began by gathering references, some portray,  and photographs with the weather I wished. I don’t have a lot expertise in pure scenes, so I wished to maintain the scene pretty easy, avoiding too many difficult parts. I made a decision I simply wished a grass discipline with a cabin and a few timber.

And I blocked out the concept with a horrible sketch at first.


Then, I blocked out the shapes in Blender so I might arrange a digicam and have an thought of what it might seem like, which additionally helps with deciding the dimensions of the scene and parts.



I made the large timber with MTree add-on, maintaining it in excessive decision and element. I additionally made some bushes with the Sapling Tree Gen add-on.

For the grass, I used Gscatter. I made a number of customized grass and flower parts and used a number of from the library, and scattered them on the terrain. Utilizing the load paint possibility, I scattered these parts precisely the place I wished on the terrain whereas avoiding the trail.


For texturing, I used fairly normal PBR supplies. For the patch, I mixed two shaders with a masks as an element that I painted in texture portray with black and white.

This allowed me to get a easy transition from grass to filth for the trail.


The lighting was quite simple; it’s simply the cycles’ in-built sky texture in world surroundings settings. I saved the ability and solar elevation low to get the good lengthy shadows and golden daylight, and  I added a airplane within the background as sky with only a sky picture plugged in as diffuse and emission. This fashion, the sky is sweet and visual and likewise casts some colours on the scene.


I prefer to carry the ultimate picture in Photoshop. I rendered it with a z-depth move so as to add some fog and dirt impact within the scene. That added a whole lot of depth within the picture. I like to make use of the digicam uncooked filter to get the shadows and highlights excellent. I added some last contact parts just like the birds within the sky and bunnies within the grass. And at last, a colour lookup filter to get these heat sunny colours.

Here’s a YouTube quick that reveals the progress of constructing this scene.


And that is all people!

Thanks, and I hope you discovered one thing!

In regards to the Artist

Bhavin Solanki, a 3D artist from India, presently working as an impartial freelancer.