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Commercial
- Edges to Face Groups node (commit) (Hans Goudey)
- Viewport drag and drop for geometry nodes (commit) (Hans Goudey)
- Use clean normals in Distribute Factors on Faces node (commit) (Jacques Lucke)
- Add possibility to cover enter in modifier (commit, (commit) (Hans Goudey)
- Efficiency
- Enhance parallelization in Delete/Separate Geometry node (commit) (Jacques Lucke)
- Initial surface collision for curves sculpt mode (commit) (Jacques Lucke)
- Edit mode
- Add choose choose operator (commit) (Falk David)
- Add lasso, circle, and field choice (commit, commit) (Falk David)
- Add choose linked operator (commit) (Falk David)
- Add default shortcut to toggle overlays in all space-types (commit) (Campbell Barton)
- Disguise trackball gizmo whereas dragging (commit) (Germano Cavalcante)
- Make textual content wording and ordering constant (commit) (Josh Maros)
- Metal
- Optimize subsurface intersection queries (commit) (Michael Jones)
- Use native atomics for sooner shader sorting (commit) (Michael Jones)
- Allow MetalRT opt-in for AMD/Navi2 GPUs (commit) (Michael Jones)
- Initial implementation of virtual shadow maps (commit, commit) (Clément Foucault)
- Performance
- Fix a serious subdivision surface performance hit when mixing CPU & GPU. (commit) (Alexander Gavrilov)
- Keep away from copying positions in object mode modifier stack (commit) (Hans Goudey)
- Measure modifier execution time and provide Python access (commit) (Jacques Lucke)
- Add
bpy.utils.manual_locale_code()
(commit) (Campbell Barton)
Commercial